A multistriking backliner or tank is also preferred. Imperialist(imp yeeter) definitely needs some endless imps, welder helper preferred. I like all 3 paths, though it's been a while since I played imp parade. Your second clan obviously plays an important role, but those are the basics of how I play the Queen. ![]() I think this one is more of a support build, while the others are big parts of your win con. Proper scaling can be a bit tricky with this one, but with the right units/artifacts it can be a very strong build. The third upgrade will get you a rage and an armor Imp every turn, both of which are really strong. By making the Imps 0-cost you can theoretically play as many as you have. This one solves your ember problems and gets you a steady supply of Imps. Imps cost -1 ember and you get Imps every turn: If you have an endless Imp and play the card to sacrifice an Imp and draw a card, you will draw the same Imp you just sacrificed and you even get the ember to play it again.ģ. Luckily there are two spells specifically for this purpose. If you want to use armor Imps with this one you will need to have some way to kill the Imps yourself. You will need backline clear with this upgrade path, but your Molten Imps can do the trick. You will probably want to play your Imps in the front to get them killed and soak some damage every turn. You will need some form of defense or tank for this one. This one is quite obvious, just play as many Imps/minions as possible every turn to stack her damage trough the roof. You may want to upgrade floor space and/or get a good damage dealer in the back with this one. This upgrade path works perfectly for stacking huge amounts of armor on your Queen/Tank with your armor Imps. You want to place the Imps behind your Queen/Tank to protect them until they are sacrificed. Getting rid of your Imps can sometimes be a real challenge, but this upgrade path takes perfect care of it. You won't need any more backline clear with this one. The idea is to spam as many Imps as you can and deal a lot of aoe damage to clear the floor. I think this upgrade path is the strongest of the three. ![]() Kill all Imps and deal 20/30/40 damage per Imp to all enemies: If you can get your hands on a Transcendimp, you basically win the run.ġ. Since you want to play a lot of Imps and they usually cost 1 ember, having enough ember to play them all can be tricky. Getting the "endless" upgrade for your strongest Imps is the best way to consistently play them every round. ![]() The "summons trigger twice" artifact is obviously really strong with all of her builds. There are several ways to do so and the Queens upgrade paths have a big impact on your play style. In order to do so you need to get rid of the "old" Imps and have a steady supply of new ones every turn. The basic idea is to play lots of Imps for their buffs. All three of her upgrades are kinda cool, but they play quite differently.
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